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new look vegetation / forest system

Our new look vegetation / forest system is up, running and pretty quick! A few in game screen shots including the Forest of Galtres and Holgate Windmill

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Roman York subproject demo

A quick look at our new look android based recreation of the Roman Fortress, complete with a (furniture free) Tribune’s house. These young men from aristocratic families were technically second in command of the entire 5000-6000 men that lived at York. There were 6 tribunes in each legion, and they each had a high status house in the fortress – located just off the main street (Stonegate). To the common solider however they were a joke – literally! The favourite joke of men on patrol went ‘why did the legionnary salute the tribune? Because it was dark, and he mistook him for someone important’.

For a better quality video click here

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GPS 3d map prototype

Testing out a new look 3d map as a layout for GPS based tours

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Merchant Adventurer Exterior Mockups

First look at our new merchant adventurer mockup. The eagle eyed amongst you will spot that Foss Bridge is yet to be built (and ouse bridge for that matter) . . but the hall is shown in its original context – the modern street of picadilly wasn’t built until the 20th century, and although details are scarce its thought there was a busy street underneath it – having good connections to the river and with a pleasant outlook towards the castle. Also now up and running – the ‘fire’ in All Saints church (pavement) which would have guided people lost in the forests towards York, a very crude medieval sat nav!

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Barley Hall Mockups

Located just off Stonegate, Barley hall is a faithful reconstruction of a wealthy medieval townhouse, discovered by chance during rennovation work to a much later building on the site. We’re still not quite sure how we’re going to integrate it into the main game, but as one of the very few faithful medieval reconstructions in the country no medieval game in York could be complete without it -Its also been a chance to fine tune the time of day / weather effects, everything from glorious summer sunshine to a freezing snowstorm!

 

barley hall
barley hall sunset

barley hall overcast
barley hall snowstorm
barley hall rain

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Weather, day timer, Forests, Plants and Snow!

This has been on the todo list for well over a year now, lockdown has really paid dividends – we finally have some really nice looking terrains, forests, vegetation and a weather / day system up and running..some beautiful forests and atmospheric effects that we had to share.

We’ve also managed to line it up so that the night sky looks just like it did in the 14th century with the correct sky map.

These forests will be surrounding the main game play area in York and allow the player to go on quests outside the city walls and out to the villages.

 

 

 

 

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screenshots for york walls festival

First look at the new screenshots taken from in game footage, to be incorporated into the York Walls Festival App, due out in August 2019. Still a few levitating soldiers and other comical bugs going on but lots of progess in performance and loadtimes.

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First Look Fishergate Postern / Tower 39

As part of our development work building a phone app for the York Walls Festival, this is the first look at the 3D models in development. As with the other medeival structures, certain changes have to made to make the models suitable for a ‘First Person’ 3D game. Specifically, in a game the player cannot crouch or adjust their body as we do in real life, so it’s necessary to make the ceilings a bit taller, as well as making openings a bit wider to allow for a better view. Other than that it is a authentic recreation of the walls, rebuilt in stone from around 1345.


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Old Baille 2019 mockup

A quick video flythrough of the reconstruction of Old Baille – unlike Clifford’s Tower over the river, this castle was never rebuilt in stone , so always had wooden walls, towers and keep. It was built as a backup to the main castle following the revolt by the citizens of York in 1068. It was a classic Motte & Bailey contstruction, and houses on Falkland Street still suffer from subsidence caused by the moated ditch we’ve rebuilt here. We’re particularly pleased with how the water looks!

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First screenshots on new build!

Very excited to present the first screenshots from the new look build, its been 15 months but well worth the effort – a completely new look engine with huge performance improvements and graphics, its finally starting to feel like a game again! Carrying out load testing on a couple of areas of town – Micklegate Bar / Defences, and Old Baille. Watch this space for more updates and get in touch if you’d like to get involved!

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