Testing out a new look 3d map as a layout for GPS based tours
First look at our new merchant adventurer mockup. The eagle eyed amongst you will spot that Foss Bridge is yet to be built (and ouse bridge for that matter) . . but the hall is shown in its original context – the modern street of picadilly wasn’t built until the 20th century, and although details are scarce its thought there was a busy street underneath it – having good connections to the river and with a pleasant outlook towards the castle. Also now up and running – the ‘fire’ in All Saints church (pavement) which would have guided people lost in the forests towards York, a very crude medieval sat nav!
Located just off Stonegate, Barley hall is a faithful reconstruction of a wealthy medieval townhouse, discovered by chance during rennovation work to a much later building on the site. We’re still not quite sure how we’re going to integrate it into the main game, but as one of the very few faithful medieval reconstructions in the country no medieval game in York could be complete without it -Its also been a chance to fine tune the time of day / weather effects, everything from glorious summer sunshine to a freezing snowstorm!
barley hall sunset
barley hall overcast
barley hall snowstorm
barley hall rain
This has been on the todo list for well over a year now, lockdown has really paid dividends – we finally have some really nice looking terrains, forests, vegetation and a weather / day system up and running..some beautiful forests and atmospheric effects that we had to share.
We’ve also managed to line it up so that the night sky looks just like it did in the 14th century with the correct sky map.
These forests will be surrounding the main game play area in York and allow the player to go on quests outside the city walls and out to the villages.
First look at the new screenshots taken from in game footage, to be incorporated into the York Walls Festival App, due out in August 2019. Still a few levitating soldiers and other comical bugs going on but lots of progess in performance and loadtimes.
As part of our development work building a phone app for the York Walls Festival, this is the first look at the 3D models in development. As with the other medeival structures, certain changes have to made to make the models suitable for a ‘First Person’ 3D game. Specifically, in a game the player cannot crouch or adjust their body as we do in real life, so it’s necessary to make the ceilings a bit taller, as well as making openings a bit wider to allow for a better view. Other than that it is a authentic recreation of the walls, rebuilt in stone from around 1345.
Very excited to present the first screenshots from the new look build, its been 15 months but well worth the effort – a completely new look engine with huge performance improvements and graphics, its finally starting to feel like a game again! Carrying out load testing on a couple of areas of town – Micklegate Bar / Defences, and Old Baille. Watch this space for more updates and get in touch if you’d like to get involved!
This is the first look at our new mobile phone app, which allows the player to discover the hidden secrets walking the streets of York! Complete quests for the castle constable, buying and selling goods for the a feast to be held at the castle . . a Royal Wedding 1328 style! The trading engine is based on real medieval goods, and where possible we’ve put the traders in the exact place where they would be found in medieval York, sometimes even with the original names! Includes the most comprehensive database ever compiled on York’s history including every street, defences, churches, religious houses and every historic building!Read More
Few quick screenshots from our first playable mission, with a much more summery look to reflect the weather, 1480s style!