First look at the new screenshots taken from in game footage, to be incorporated into the York Walls Festival App, due out in August 2019. Still a few levitating soldiers and other comical bugs going on but lots of progess in performance and loadtimes.
As part of our development work building a phone app for the York Walls Festival, this is the first look at the 3D models in development. As with the other medeival structures, certain changes have to made to make the models suitable for a ‘First Person’ 3D game. Specifically, in a game the player cannot crouch or adjust their body as we do in real life, so it’s necessary to make the ceilings a bit taller, as well as making openings a bit wider to allow for a better view. Other than that it is a authentic recreation of the walls, rebuilt in stone from around 1345.
A quick video flythrough of the reconstruction of Old Baille – unlike Clifford’s Tower over the river, this castle was never rebuilt in stone , so always had wooden walls, towers and keep. It was built as a backup to the main castle following the revolt by the citizens of York in 1068. It was a classic Motte & Bailey contstruction, and houses on Falkland Street still suffer from subsidence caused by the moated ditch we’ve rebuilt here. We’re particularly pleased with how the water looks!
Very excited to present the first screenshots from the new look build, its been 15 months but well worth the effort – a completely new look engine with huge performance improvements and graphics, its finally starting to feel like a game again! Carrying out load testing on a couple of areas of town – Micklegate Bar / Defences, and Old Baille. Watch this space for more updates and get in touch if you’d like to get involved!
This is the first look at our new mobile phone app, which allows the player to discover the hidden secrets walking the streets of York! Complete quests for the castle constable, buying and selling goods for the a feast to be held at the castle . . a Royal Wedding 1328 style! The trading engine is based on real medieval goods, and where possible we’ve put the traders in the exact place where they would be found in medieval York, sometimes even with the original names! Includes the most comprehensive database ever compiled on York’s history including every street, defences, churches, religious houses and every historic building!
An early look inside a generic tavern – we’re building a range of cosy taverns, inns and houses for the player to explore, unlike here it will be in first person, but a similar theme will be shown including being able to buy and sell from the inn keeper, talk to some of the people (some may have work or a quest for the player to complete) and maybe also some hidden secrets to discover. Oh and obviously all bow and arrows to be left at the door in future please. . its health and safety gone mad!
A quick screenshot of the great hall (located at York Castle) which allows the player to work as a servant, delivering orders to each of the diners. Video to follow, although all the voices are done by yours truly at the moment so might need a bit of a tweak in the future 😉 The hall reflects the normal layout of a medieval hall, namely the head table occupied
by the most important diners, and then 3 passageways leading off to the Pantry, Buttery and Kitchens. In keeping with medieval health and safety advice, the kitchen isn’t part of the great hall building, as they had a tendency to catch on fire, so was usually a hop across the courtyard for the servants! We’re also planning to create this setup in the large courtyard houses currently being developed