Monthly Archives April 2018

Tavern Interior Walkabout Video

An early look inside a generic tavern – we’re building a range of cosy taverns, inns and houses for the player to explore, unlike here it will be in first person, but a similar theme will be shown including being able to buy and sell from the inn keeper, talk to some of the people (some may have work or a quest for the player to complete) and maybe also some hidden secrets to discover. Oh and obviously all bow and arrows to be left at the door in future please. . its health and safety gone mad!

 

 

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Great Hall game

A  quick screenshot of the great hall (located at York Castle) which allows the player to work as a servant, delivering orders to each of the diners. Video to follow, although all the voices are done by yours truly at the moment so might need a bit of a tweak in the future 😉 The hall reflects the normal layout of a medieval hall, namely the head table occupied

by the most important diners, and then 3 passageways leading off to the Pantry, Buttery and Kitchens. In keeping with medieval health and safety advice, the kitchen isn’t part of the great hall building, as they had a tendency to catch on fire, so was usually a hop across the courtyard for the servants! We’re also planning to create this setup in the large courtyard houses currently being developed

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Adding in minigames

The next few weeks we’ll be adding in some of the minigames – repeatable games that the player can do at various points in town. Right now this includes:-

  • ‘Pizza’ delivery. Ok fair enough we know that pizza wasn’t exactly on the menu in 14th century York, so we’re being a bit creative here. Pick up a pizza from the shop, and deliver it as quickly you can, with a bonus paid for quick delivery. Over time the player will learn about shortcuts and Snickleways!
  • Taxi. Please see above for historial accuracy(!). But essentially the player will be in charge of a horse and cart, and the game mechanic will be similar to the delivery game – pick up a player, and deliver them where they want to go. The quicker they get there, the higher the reward!
  • Treasury. Help the treasurer at the castle work out...
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